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Minari Render Pass Process

  • Writer: Serena Yoon
    Serena Yoon
  • Nov 8, 2023
  • 1 min read



Render Optimization


This project took 3 minutes of render time per image. To reduce the render time and introduce my process to extract high-quality renders.



1. Reduced the file size
























2. I don't like Noise!

I am finding the reduced noise way. My Scene is an interior night scene, so I found many noises in GI Layer.

Process find the optimized render setting with Row GI Layer.


1) There are many noises. I am going to increase the values.













Min Subdivs 1, Max Subdivs 25

Threshold 0.005

Light Cache 1000

Render Time: 4m




2) I choose this option. When I increase more values, Render Time is over 10 minutes. I used this option, and I will add the denoise in nuke.

Min Subdivs 1, Max Subdivs 25

Threshold 0.001

Light Cache 1000

Render Time: 10m







Render Pass


Beauty Render Rules

Beauty(RGB_Color) =

Lighting + GI + Reflection + Refraction + Specular + SSS + Self-Illumination + Caustics + Atmospheric + Back Ground

My Scene doesn't have Refraction, SSS, Caustics, and Back Ground data. I rendered Beauty without them. But We can render more separately. There are more Rules in Beauty Pass.


Lighting = Raw Light + Diffuse

GI = Raw GI x Diffuse

Reflection = Raw Reflection x Reflection_Filter

Refraction = Raw Refraction x Refraction_Filter


I did several Render tests and found many noises in GI. I decided to render Raw GI x Diffuse rules. I can keep the color in Diffuse and adjust the noise in Raw GI.


































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