Minari Render Pass Process
- Serena Yoon
- Nov 8, 2023
- 1 min read
Render Optimization
This project took 3 minutes of render time per image. To reduce the render time and introduce my process to extract high-quality renders.
1. Reduced the file size



2. I don't like Noise!
I am finding the reduced noise way. My Scene is an interior night scene, so I found many noises in GI Layer.
Process find the optimized render setting with Row GI Layer.
1) There are many noises. I am going to increase the values.



Min Subdivs 1, Max Subdivs 25
Threshold 0.005
Light Cache 1000
Render Time: 4m
2) I choose this option. When I increase more values, Render Time is over 10 minutes. I used this option, and I will add the denoise in nuke.

Min Subdivs 1, Max Subdivs 25
Threshold 0.001
Light Cache 1000
Render Time: 10m
Render Pass
Beauty Render Rules
Beauty(RGB_Color) =
Lighting + GI + Reflection + Refraction + Specular + SSS + Self-Illumination + Caustics + Atmospheric + Back Ground
My Scene doesn't have Refraction, SSS, Caustics, and Back Ground data. I rendered Beauty without them. But We can render more separately. There are more Rules in Beauty Pass.
Lighting = Raw Light + Diffuse
GI = Raw GI x Diffuse
Reflection = Raw Reflection x Reflection_Filter
Refraction = Raw Refraction x Refraction_Filter
I did several Render tests and found many noises in GI. I decided to render Raw GI x Diffuse rules. I can keep the color in Diffuse and adjust the noise in Raw GI.


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